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As a survival horror title, Resident Evil 2 features the same basic gameplay mechanics as its predecessor, Resident Evil. The player explores a fictional city while solving puzzles and fighting monsters.[2] The game's two protagonists may be equipped with firearms, but limited ammunition adds a tactical element to weapon use.[2][3] On the status screen, the player can check the condition of the protagonists, use medicine to heal their wounds, and assign weapons.[4][5] The characters' current health can also be determined by their posture and movement speed. For example, a character will hold their stomach in pain if wounded, and will limp slowly if on the verge of death.[2] The protagonists may carry a limited number of items, and must store others in boxes placed throughout the game world, where they may later be retrieved.[2][6] Each protagonist is joined by a support partner during the course of the story. These characters accompany the player in certain scenes, and occasionally become playable.[7][8] Certain rooms contain typewriters that the player may use to save the game. However, each save expends one of a limited number of ink ribbons, which the player must collect in the game world.[9][10] The graphics of Resident Evil 2 are composed of real-time generated – and thus movable – polygonal character and item models, superimposed over pre-rendered backgrounds that are viewed from fixed camera angles.[2][11]
The main addition over the preceding game is the "Zapping System":[12] Resident Evil 2 confronts each of the two playable characters with different puzzles and storylines in their respective scenarios.[2] After finishing the "A" scenario with one protagonist, a "B" scenario, in which the events are depicted from the other character's perspective (meaning while this was going on, this was happening to the other character), is unlocked.[2][13] The player has the option of starting the "A" scenario with either of the two protagonists, resulting in a total of four different scenarios.[14] Actions taken during the first playthrough affect the second. For example, the availability of certain items may be altered.[2] After each game, the player receives a ranking based on the total time taken to complete the scenario, and on the number of saves and special healing items used.[15] Depending on the player's accomplishments, bonus weapons and costumes may be unlocked as a reward.[13]The game contains three stand-alone minigames: "The 4th Survivor", "The Tofu Survivor" and "Extreme Battle".[16] These feature an extended cast of characters, and provide goals such as surviving with no items to pick up.[16][17]
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![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tbsI9QxcTtp_ecXlZFiKxbkO4V0LbrHBx0HaXaqJ1PIhG0kwRVhhgRl0gc3PbBZ7dOAKLoR-i_NFWmGxa1dXw5V9F1adViQVLKj_smaMWaqCw9vJkg7Sd7QEJLBPbD6E8inXpTmMemWW686Jvlne-155pO-U0=s0-d)
As a survival horror title, Resident Evil 2 features the same basic gameplay mechanics as its predecessor, Resident Evil. The player explores a fictional city while solving puzzles and fighting monsters.[2] The game's two protagonists may be equipped with firearms, but limited ammunition adds a tactical element to weapon use.[2][3] On the status screen, the player can check the condition of the protagonists, use medicine to heal their wounds, and assign weapons.[4][5] The characters' current health can also be determined by their posture and movement speed. For example, a character will hold their stomach in pain if wounded, and will limp slowly if on the verge of death.[2] The protagonists may carry a limited number of items, and must store others in boxes placed throughout the game world, where they may later be retrieved.[2][6] Each protagonist is joined by a support partner during the course of the story. These characters accompany the player in certain scenes, and occasionally become playable.[7][8] Certain rooms contain typewriters that the player may use to save the game. However, each save expends one of a limited number of ink ribbons, which the player must collect in the game world.[9][10] The graphics of Resident Evil 2 are composed of real-time generated – and thus movable – polygonal character and item models, superimposed over pre-rendered backgrounds that are viewed from fixed camera angles.[2][11]
The main addition over the preceding game is the "Zapping System":[12] Resident Evil 2 confronts each of the two playable characters with different puzzles and storylines in their respective scenarios.[2] After finishing the "A" scenario with one protagonist, a "B" scenario, in which the events are depicted from the other character's perspective (meaning while this was going on, this was happening to the other character), is unlocked.[2][13] The player has the option of starting the "A" scenario with either of the two protagonists, resulting in a total of four different scenarios.[14] Actions taken during the first playthrough affect the second. For example, the availability of certain items may be altered.[2] After each game, the player receives a ranking based on the total time taken to complete the scenario, and on the number of saves and special healing items used.[15] Depending on the player's accomplishments, bonus weapons and costumes may be unlocked as a reward.[13]The game contains three stand-alone minigames: "The 4th Survivor", "The Tofu Survivor" and "Extreme Battle".[16] These feature an extended cast of characters, and provide goals such as surviving with no items to pick up.[16][17]
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_t68J4_JutuO_GAQCa-ta0B8GI_6LE7fGpoK9FLXSwy3XouBByw6myTv_kiOXw9cTBC-RVbrFVYYpJLIKTGh3ufCJAW2VnQhJfHQ7pa7AevtzC5Jc7CVA2JFqtpRktaP87iVmYbQiGlk4HSxq6k0ePs=s0-d)
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Resident Evil 2http://www.mediafire.com/?nmxgsh1vmjw
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